Format & Rules
Better Ball of Partners, Stroke Play. USGA Rules govern all play. Combined Friday–Sunday scores determine the winners.
Flights
2026 · Sunday tee timesAll divisions are flighted after Saturday, set by combined Friday & Saturday scores and the final number of participants. Every flight pays its top 3; the Championship and Senior Championship Flights pay their top 5.
AM Wave
53 teamsPM Wave
52 teamsSkins
$200/team · optionalOptional and played within your own division — $50 per team, per day. Sunday adds a second $50 flighted skins game.
- ▪ No skins on a given day? They carry to the next day.
- ▪ No skins won all tournament? All eagles are paid.
- ▪ No eagles either? A hole (1–18) is drawn at random — low score on it in Sunday’s round splits the pot.
Live Scoring & Results
Follow live scores, results, stats, flights and Sunday tee times right here on the site — or in the Golf Genius app with this code:
Scoring & Ties
Combined scores of all tournament play determine winners.
Ties: 1st place in the Championship Flight and Senior Championship Flight are decided by a sudden-death playoff immediately following flight completion. All other places are decided by match of cards starting with Sunday’s round, then USGA-recommended tiebreaking.
USGA tiebreak order: Sat holes 10–18, then 13–18, then 16–18, then #18, then backward from #17.
Pace of Play
Each round is expected to be played in 4½ hours — please keep pace. Marshals issue warnings for slow play; the Tournament Committee may assess penalty strokes for non-compliance.
Local Rules
2026 Rules SheetAll USGA Rules apply except where these local rules override.
Know these before you tee off — see the Hazards rule below for your relief options.
- ▪Between #4 and #5
- ▪Right side of #9
- ▪Left side of #9
- ▪Behind the #9 green
- ▪Right side of #16
- 1Out of BoundsAll out-of-bounds bordering the property are marked with white stakes and painted white lines. Any ball out of bounds must be replayed from the previous spot with a one-stroke penalty. For pace of play, play a provisional ball if you believe your ball may be out.
- 2HazardsAll hazards are marked with red stakes and painted red lines. If your ball is in a hazard — or determined to be in a hazard whether found or not — you have four options:
- a.Play it as it lies (no penalty).
- b.Stroke and distance (one penalty stroke) — go back and replay from where you last hit.
- c.Back-on-the-line relief (one penalty stroke) — keeping the point where your ball last crossed the hazard between you and the hole, drop on that line as far back as you like.
- d.Lateral relief (one penalty stroke) — drop within two club-lengths of the point where the ball last crossed the hazard, no nearer the hole.
- 3Ground Under RepairInternal Ground Under Repair is marked by a painted white line around the area. If your ball comes to rest in GUR:
- a.Play it as it lies (no penalty).
- b.Find the nearest spot to where the ball rests that is outside the GUR, not closer to the hole, where your swing and stance are no longer impeded.
- c.From that reference point, drop within one club-length, no nearer the hole (no penalty).
- 4Lost BallA lost ball is any ball not determined to be out of bounds or in a hazard and not found within 3 minutes. Play a new ball from the previous spot (one penalty stroke).
- 5Damaged GreensFor damaged areas on greens where the ball rests or on your line, you may take the nearest point of relief, equal distance, no nearer the hole (no penalty).
Stones or pebbles are a movable obstruction in all bunkers.
For any rules-interpretation conflict, play two balls for that hole, notify the Pro Shop (570-752-2506), and a ruling will be made as soon as possible.